AI Insights · Timothy · July 2021
Top 5 Miner Games on iOS in Oceania Q2 2021
Explore the performance of the top 5 miner games on the iOS platform in Oceania during the second quarter of 2021, featuring trends in downloads, revenue, and active users.
In the second quarter of 2021, the miner games category on iOS in Oceania saw varied performance across the top 5 apps. Here’s a closer look at the trends in weekly downloads, revenue, and active users for each of these games, based on data from Sensor Tower.
Dig Tycoon - Idle Game
Published by Sablo Studio, the game experienced fluctuations in its weekly downloads and revenue. Weekly downloads peaked at 7.7K in mid-April before settling around 3.5K by the end of June. Revenue followed a similar pattern, starting at $144 and rising to $335 by the end of the quarter. The number of active users showed a notable increase from around 2K at the start of the quarter to approximately 6.9K by the end.
Idle Miner Tycoon: Money Games
Kolibri Games GmbH’s Idle Miner Tycoon: Money Games showed consistent performance in terms of revenue, maintaining a range between $6.2K and $8.8K throughout the quarter. Weekly downloads varied, peaking at 5.1K in mid-April and dropping to around 4.2K by the end of June. Active users remained stable, fluctuating around the 90K to 100K mark.
Block Breaker Miner
Published by Rollic Games, this app saw a significant drop in weekly downloads from 9.2K at the end of May to just over 1K by the end of June. Active users also decreased, starting at 12.5K in late May and falling to around 2K by the end of June.
Mining Inc.
Green Panda Games’ Mining Inc. displayed relatively stable metrics. Weekly downloads hovered around 1K, while revenue remained modest, peaking at $592 in early April and ending at $182 by the end of June. Active users showed a slight decline from approximately 1.8K to 1.3K over the quarter.
Gold and Goblins: Idle Games
AppQuantum Publishing Ltd’s game saw its weekly downloads decrease from 2.1K at the start of the quarter to about 584 by the end of June. Revenue showed a similar trend, starting at $2.4K and ending at $1.7K. Active users fluctuated, peaking at 4.6K in early April and dropping to around 2K by the end of June.
For more detailed insights and data, visit Sensor Tower.